portfolio

Saturday, February 25, 2017

Custom Particle Effect Final


Here is a beauty shot video of my final afterburner effect done in Unreal Engine 4. 

The full particle effect consists of a mesh emitter, GPU sprites, Ribbon effects, and regular sprites all working together to make this jet afterburner effect. 


Here is a better shot of the mesh creating a blue emissive color as well as the orange-ish gpu sprite. The video also shows the distortion effect. This effect will eventually be programmed onto the back of my car to make it seem like its a hover car.


 Here is the particle breakdown in cascade.

No comments:

Post a Comment