Here is a beauty shot video of my final afterburner effect done in Unreal Engine 4.
The full particle effect consists of a mesh emitter, GPU sprites, Ribbon effects, and regular sprites all working together to make this jet afterburner effect.
Here is a better shot of the mesh creating a blue emissive color as well as the orange-ish gpu sprite. The video also shows the distortion effect. This effect will eventually be programmed onto the back of my car to make it seem like its a hover car.
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