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Saturday, February 18, 2017

coustom partical system

For the past week we have been learning how to use Unreal's particle system "Cascade". Now that we have learned the basics of this particle creator. our class was given the task to make our own particle. this particle would then be implemented into our racing level. The particle that I wanted to make was an afterburner effect for my car since it has jet engines.
The three components of my particle would be the main Thruster which will go from a bright blue to an orange. The second part would be the heat distortion that the flame makes, and the third and final part would be the rings that you can see in the picture above. all three of these emitters combined would provide an authentic afterburner effect.

more reference images


here is a WIP of the particle that I am working on



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