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Thursday, April 20, 2017

Boss battle analysis




Boss Battle analysis 

For programming we had to analyze a boss battle. I chose mega-man X's first boss battle with Vile in Mech armor.


while during the intro you cannot harm him, the boss does produce different types of attacks like energy beams and rockets, as well as dashing and grabbing attacks. 




for my boss battle I was thinking about doing a giant knight to keep with the spirit of my levels theme (dark souls inspired) my boss would probably cast some sort of damaging particle that would track the character as well as produce swings from his sword and other enchanted effects. 


I was thinking that my boss would look something like this.

Thursday, April 6, 2017

Battle arena Prepro

Battle arena Concept 

Sky top battle

High concept: battle arena that takes place on top of three skyscrapers that are under construction, keeping with the theme of the race track, the level will still be on mars and retain the futuristic look. the skyscraper will be composed of three towers that are in a red haze so one cannot see the ground.

Visual targets:





For a color palette I was thinking of lots of red something like this
Here is quick concept sketch of what the level may look like 


as for unique selling points, the level would have some of the similar selling points that my racing level had like gas barrels. the level would also have falling debris and pieces of the map itself.