My concept for a platformer involves a vertical level design. The level design would ideally be implemented as a wizards tower where the player has to climb to the top and hit a switch that unlocks a teleport to the goal room. I personally am a fan of vertical level design because it provides the opportunity for multiple challenges. Also I'm a fan of the level design of Dark Souls so that was partially the reason behind the design of the level. If I where to make art for this level it would look something like this...



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