This past Monday I had an opportunity to test out my game idea with a few of my classmates. The biggest critique notes that I got from them was that there wasn't enough motivation to fight the opposite player and that combat took to long. As a result of Mondays class I have taken some time to reflect and incubate some new ideas that pretty much overhaul the games core objective.
My thoughts for what I can do differently with my game are that instead of fighting against one another, what if they where fighting for control of a specific resource? In the spirit of my theme I thought that food would be best to use. My idea is that there is a central area on the game board that players must control to get food. At the end of each turn the player who controls the food area is awarded an amount of food. At the start of each turn, players draw cards from the deck that are either positive or negative in nature. There will only be a set number of turns before the game ends and the player with the most food wins. In terms of combat, when engaging in attack, the players will play a mini game of rock paper scissors that lasts one round, the player that wins the mini game will have killed the opposing players unit.
I plan to test these new ideas out Thursday with the same group who gave me the feedback to see if the game is more enticing.
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