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Sunday, October 16, 2016

Resistance is Feudal Print and Play Game!

It is now my pleasure to present to you my final print and play game. Click this link to download and play my print and play game!


friends playing my game 

This game was a lot of fun to make and I learned a lot about the importance of play testing and how it contributes to a polished game. I would recommend that anyone who is interested in game design give print and play a shot at.

Wednesday, October 5, 2016

Post In Class Game Critique and Game changes

This past Monday I had an opportunity to test out my game idea with a few of my classmates. The biggest critique notes that I got from them was that there wasn't enough motivation to fight the opposite player and that combat took to long. As a result of Mondays class I have taken some time to reflect and incubate some new ideas that pretty much overhaul the games core objective.

My thoughts for what I can do differently with my game are that instead of fighting against one another, what if they where fighting for control of a specific resource? In the spirit of my theme I thought that food would be best to use. My idea is that there is a central area on the game board that players must control to get food. At the end of each turn the player who controls the food area is awarded an amount of food. At the start of each turn, players draw cards from the deck that are either positive or negative in nature. There will only be a set number of turns before the game ends and the player with the most food wins. In terms of combat,  when engaging in attack, the players will play a mini game of rock paper scissors  that lasts one round, the player that wins the mini game will have killed the opposing players unit.

I plan to test these new ideas out Thursday with the same group who gave me the feedback to see if the game is more enticing.

Monday, October 3, 2016

Game Workshop Mashup

In class we where instructed to partner up with a classmate and mash two boardgames that we brought to class together and make a new game. I brought to class "the game of life starwars edition" and my partner brought a guessing game called "Myth or truth" together we made it into a completely new game.

Rules of the game:


  • each player spins the wheel to determine how many spaces they move
  • if the player lands on a lesson tile they then draw a tile from one of the three decks of cards and must answer the question 
  • if the player answers the question properly, they are then awarded a skill point. 
  • the player with the most skill points at the end of the game wins

Point values: 

  • skill tile 1 pt 
  • 1 question card 2pt
  • 2 question 5pt
  • dark side point -2pt

ADDITIONAL RULES: 
  • deciding to go throught the dark side path will award you a dark side chip which will count against you in the final score. however you steal chips from other players when you go down the dark side path
  • if you fail to answer a question correctly, you will also be given a dark side point