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Wednesday, August 31, 2016

Second Print and Play review

For class we were assigned to review another game and have a bit more of an in depth look at the mechanics.

 The game I decided to play was called Quick joust in simplest terms is a game of two players (although it can be played with more in a tourney style match). The goal of the game is to either get the most points out of 3 rounds (you can make more rounds if you desire) or unhorse your opponent. The games core mechanics involve playing cards with drawings of arrows and two jousting tracks that are five card spaces long.

The cards that have the jousting track illustration on them are where the space of the game will take place. However the player also has cards that they quickly draw from a stack of five right next to the track. The game traditionally comes with a cutout lance icon but I substituted the paper piece with coins. The other objects you play with are cards and in more advance games shield icons. The game is pretty much chance based as the only way to win is by picking random cards.

Overall this game was rather enjoyable. especially for a 15 min game.

Sunday, August 28, 2016

Print and Play game reviews

For our game design class we had homework which was to find 3 print and play games and play them with some of our friends. 
First game my friends and I played was called 36D6 a dice based game of chance, Ill include a link (http://boardgamegeek.com/boardgame/17637/36d6)
In this game two players have dice and attack each other by rolling respective die, the player who rolls the higher number on the die wins and advances across a board while the losing player loses a die. When one person loses all their die, the game ends.
Picture of me and a classmate playing 36D6

The next game we played was a three person game called Allegiance , a card based game that revolves around a temple and a thieves guild. the game takes 3-4 players and each one can decide what institution they want to support. I chose to support the temple. That meant I had to play my cards in favor of the temple while trying to get rid of my opponents cards. This game was by far my favorite game to play because it made for some good moments with friends as well as providing an engaging experience. 
Picture of Allegiance being played.
The final game my friends and I played was called Zombie Invasion. The game revolved around having 3 players in a turn based dice rolling game. One player would play as the survivor, while the other two would play as the zombies. The goal of the survivor is to board up the house while trying to not get eaten by the zombies. This game was probably my second favorite because even thought the game was way unbalanced for the survivor due to RNG being chance based. I still had fun with some of the mechanics like being able to corner the survivor in one instance or attack them through the window. 
Picture of Zombie Invasion being played

Saturday, August 20, 2016

Artwork from freshman year

To get this blog started here are two pieces of art from my freshman year at Ringling. 

The above image was for my final project for 3D in which we had to create a grunt for a video game. I chose to create an alien which I made out of polymer clay and armature wire, and using an airbrush,  applied paint to give the alien an extraterrestrial feel.
The second piece is a Thorne room of the Titanic which I made out of prefab parts and resin for the water.

Introductions

Hello There!
I am Preston McClary. I'm a student at Ringling College of Art and Design currently pursuing my BFA in Game Art. This blog is to show my creative process and some of the works I have made and will be making throughout my career at the school. I hope you all will enjoy my work and maybe get a little bit of inspiration yourselves.